The week before demo, the final week. Everything comes to a head, and looking at the goals that were set months ago.... well, to say we didnt have a condition to complete the level was one thing we lacked for a completed demo.
I was able to get a decent hud, and menu system ready for use so the player can select which ship he wanted and the weapon set specific to the ship. Thanks to missing images or ones I was still waiting on.... I was not able to complete visuals for the player while within game, I think the placeholders were still in it. Anyways, 2 days later, which I spent a day and half of it with the images I finally got to program the visuals on all the weapons reloading, loaded, charging, and overheating. Even experimented on the weapon reloading or decharging while the player wasn`t using the fire button, but since it wasn`t part of the weapon code, all it was just an experiment. But the images are accurate to how my other teammate coding his weapons. Though it wasn`t easy, spent 2-3 hours to get the code for the weapons to work. But since unity said my 2d texture was not assigned while it was within the inspector. Well I had 30+ images to place pixel by pixel, and most were differently placed based on ship selection, weapon set, and the hud settings. Decided the time spent to learn how to fix the 2d texture, then fully learn how to use the screen placement detectors properly I decided to position the images myself. And now I get to look forward to this possibly not being in the demo.
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