Sunday, April 24, 2011
Week 11/School break
For School break, I was tasked with making textures for my 11 asteriods and make a code that would spawn 3 medium asteriods when a big one breaks, and 3 small ones when a medium one breaks. For the texturing, and decided to learn Max and spent some time making the most usable UV mapping I could. With the actual texture, for the most part I could have just added a simple brown towards a grayscale color. But being a rock, and what I`ve seen of past examples even from movies thats all it is. And being an object the player will differenelty be around alot, and be looking at alot I didn`t want to make them look boring. So I started with making a bump mapping, which depending on lighting would add a good vib to it and based my texture around the bump map. Spent 3-5 hours working out the asteriod textures. For the programming portion, well the only part the worked was teh asteriods destroyed each other when called to do so. Problem was that was all it did. Also was able to get a movemenet code to work on them, but wasn`t able to figure out immediatly how to deal with the ones that moved in circles. Spent maybe 5+ hours with trying to trubleshoot the coding.
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