Sunday, April 24, 2011
Week 2 Advanced Game Prototyping
For this week I got to look forward to the next week of showing off an interface I had done for the Interface Design class. The feedback for why I didn`t do so well for it was making it look like a 90`s style game, which is what most of my PC gaming experience is from. I also had to set up the dust particles for when the asteriods were destoryed. Since some randomness was called for, I decided to make 3 5 by 1 textures differently sized for the asteriods. Since the example on the unity site used meshes for them, I used the instantiate coding to make my particles and ran into issues like you cant destory an object with particles going on it, or the part where even an IF or FOR would not spawn the particles form spawning again and again past 1 time. But thanks to using differently sized particles, I did notice something was up and say a small asteriod died and the big asteriod particles went off, well went off for every destroyed asteriod. I found out I coded the big asteriod hp onto the small and medium ones, and quickly fixxed it. Guess I didn`t catch it the previous week. I spent around 6 hours bitting my fingers trying to figure out how to work the particles from theory to working as intended.
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