Monday, May 23, 2011

Week 6 Advanced Game Prototyping

This week, due to the ships improper scaling, alot of which was on my ignorance of the fbx importer scaling within unity`s fault, I got to work on all my made particles and has to make them 2 digits smaller. The base explosion needed that final work on its energy and omph behind its force. I added in the burning sections of the ship now that I had the damaged textures. And even used some basic primitives for the ships pieces after it exploded, and used a code to spawn them and make some particles effects. An issue for all these effects was that the particle sprite I made wasn`t coming out right. Also, wasn`t able to remove the particles on the pieces yet. I did get more work done on the mounted gun charge up, but had an issue for 2 of the particles being sucked in not rotating properly with the ship. I did finalize the gun flash. For my UI, since I have not received any of the finalized images, most of which I did get were either jpeg or what I didn`t want via email, all I did was fix an issue with the ingame pause. Hitting an arrow key and then escape was causing the issue of me not being able to repause.

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