Monday, May 23, 2011
Week 7 Advanced Game Prototyping
This week was greatly interrupted by my reserve duty, so I got alot of my stuff done, just wasn`t able to get a final touch done or work out some coding bugs fully. What I did get done was fixing all the base sprites so they appeared properly and got the base explosion to what I wanted it at. With working on the uv cycling on the base explosion, since it was animating to fast I experimented with lowering the uv cycle into digits and noticed single sprite effects looked better. So I made 5 single particle sprite effects, 2 fire, and 3 smoke and plane to use code to shoot them out as needed. For my ships pieces, I got everything in, rebuilt them around my ship in general placement regards, and put them into a empty game object to parent them. I added a code to the actual ship that would spawn then, and destroy itself. I added a code to the parenting object that would destroy all the sprites. These 2 worked. But when I added a movement got, I got a null reference to one of my lines that wasn`t very specific on what was null, it didn`t move the pieces around randomly but more so as one object, and it wouldn`t let me add a particle effect either. I also didn`t have the time to fix the 2 particles that were not rotating with my ship properly. For my UI, at this point, since the actual artwork itself was were it was needed I took the psd file and saved them out, or put them together as I needed it with almost little modification here or there. Mostly just deleting things that were not needed. I did clean up my code, and GUI skin and had to change my functionality to get what was wanted done. What I haven`t done yet was work on the placement or sizing portions within my code yet.
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